As far as I know you can't have 2 different codecs in 1 call which means the voice channels would need to be downgraded as well. The audio codec Opus is one of the better ones in terms of quality/bandwidth so they would have to downscale the quality to get better performance bandwidth wise. The latest update (16 oktober) didn't change anything to that, I just tested, so that's why I responded with my reply about the bandwidth. So I responded with what I know happens with my experience of Discord. When I'm in a voice call/channel it will use about 1.5 to 2.5Mbps for voice if I am using the standard audio subsystem, 2 to 4 Mbps on legacy and 1.5 to 5 Mbps when using experimental (although this seems to change between updates). (It will use a bit but not more than 0.1Mbps ![]() I've never heard of Discord using bandwidth while not in a voice call/channel, only when my games update from the store will it use bandwidth when I'm not in a voice call/channel. Though there are settings under audio subsystem that do in fact change how much bandwidth I use. I don't see why you need to send a message in such an aggressive tone but my apologies if I made a mistake.
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